lesson+ideas

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**Word** SMART
__Starter__ 1. Key words from the lesson as an anagram which pupils need to solve as they come into the room

2. Put a key word / phrase from the lesson on the board. Students have 3 minutes to make as many words of at least three letters as they can from the letters of that word. Offer merits for the most words, and the word with the most letters

__Activity__ 3. Sum it up - Students have 160 characters (the number in one text message) to summarise a larger piece of information

4. Just a minute - Students have to talk on the topic of the lesson for one minute without hesitation, repetition or deviation.

__Plenary__ 5. Sum up your learning in no more than 5 words. You can change the number of words depending on the class. You can either do this on the spot, or give all pupils one minute to do it in the back of their books or on their whiteboards and compare answers.

**Picture** SMART
__Starter__ 1. Use Flickr.com to find an image by searching using a key word from the lesson. Have it on the board as pupils come in. See if they can work what the lesson is, or see how they link it to their learning

__Activity__ 2. Back to Back - One student faces the board while the other sits with their back to them, facing away. Show an image on the board which the first student describes to the second, who recreates it on paper. They can then swap for a second image.

3. Recreate the image - Give small groups (3 or 4) a sheet of paper. The first student comes to the front to view an image for a limited amount of time (between 30 seconds and a minute) before returning to their group where they describe what they see to another member of their team who tries to draw it. After an agreed amount of time, call the second member forward to have a look at the image, return to their group and continue with the drawing. The process continues until everyone has a chance to see the image.

4.

__Plenary__ 5. Brainbreaks - Use images to create a visual clue to a key term from that lesson. See here for some examples.

**Number** / Logic SMART
__Starter__ 1. Make 24 - Put four random single figures on the board. Pupils try to make 24 (or get as close to it as they can) by using the numbers once and mathematical operations (+, -, x, %) as many times as they want

2. How can you make... Put a number connected in some way to the lesson on the board (perhaps a year or a number of people). Students need to create as many different ways as they can to get that as an answer in two minutes. They can use any numbers they want and any of the mathmatical operations. As an extention to this, get them to award themseleves points - 1 for every +, 2 for every -, 3 for every x and 4 for every %. If you repeat this activity students try to find increasingly 'interesting' ways to get to the answer

__Activity__

3. Give it a value - When you are asking students to make a judgement about something, or a series of statements, get them to give each one a number (on a scale of 1 to 5 for example). They have to justify this choice of number

4. Mental Maths

__Plenary__

5.

**Music** SMART
__Starter__

1. Have a piece of music connected to that days lesson playing as students come in. Either ask them if they can guess the lesson, or see if they can spot the link by the end of the lesson

__Activity__

2. Write a song/ rap

3. Use music as time-limit

4. Chanting

__Plenary__

5. Musical dingbats

**Nature** SMART
__Starter__

1. Cloud pictures

__Activity__

2. Head outside!

3. Categorising

4. Design a poster

__Plenary__

5.

**Body** SMART
__Starter__

1. Stand up if it's true

__Activity__

2. Card sort

3. Quick on the draw

4. Living Graph

__Plenary__

5. Splat

**Me** SMART
__Starter__

1. Freewriting

__Activity__

2. Think : Pair : Share

3. Thumbs up

4.

__Plenary__

5.

**People** SMART
__Starter__

1. The post-it game

__Activity__

2. Quiz Quiz Share

3. Reading together

4. Hot Seating

__Plenary__

5.